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Challengers

Challengers are the simplest Midgard role.

Pick a factory, pay for a run, and try to beat its score. Your risk is capped at the ticket you pay.

  • The factory score is the line you need to beat.
  • The ticket is your maximum loss.
  • A higher score wins. A tie loses.
  • Challenges expire after 2 hours.

You don’t need to manage a bankroll, burn schedule, or leverage position. Just play.

A challenge ticket gives you:

  • A fresh game session against the factory’s score
  • A fixed payout if you win
  • A hard cap on downside if you lose

Ticket cost scales with the factory’s burn rate — more aggressive factories cost more to challenge.

  • Look for scores you believe you can actually beat.
  • Compare ticket cost against difficulty.
  • Remember that the biggest factories are often the most expensive for a reason.

Challengers want:

  • Direct gameplay exposure
  • Simple, finite risk
  • No ongoing position management
  • Challenges — full technical details on how challenges work
  • Factories — understand what you’re challenging
  • Factory Owners — interested in running the house instead?