Challengers
Challengers are the simplest Midgard role.
Pick a factory, pay for a run, and try to beat its score. Your risk is capped at the ticket you pay.
How it works
Section titled “How it works”- The factory score is the line you need to beat.
- The ticket is your maximum loss.
- A higher score wins. A tie loses.
- Challenges expire after 2 hours.
You don’t need to manage a bankroll, burn schedule, or leverage position. Just play.
What you pay for
Section titled “What you pay for”A challenge ticket gives you:
- A fresh game session against the factory’s score
- A fixed payout if you win
- A hard cap on downside if you lose
Ticket cost scales with the factory’s burn rate — more aggressive factories cost more to challenge.
How to pick factories
Section titled “How to pick factories”- Look for scores you believe you can actually beat.
- Compare ticket cost against difficulty.
- Remember that the biggest factories are often the most expensive for a reason.
Who this is for
Section titled “Who this is for”Challengers want:
- Direct gameplay exposure
- Simple, finite risk
- No ongoing position management
Read next
Section titled “Read next”- Challenges — full technical details on how challenges work
- Factories — understand what you’re challenging
- Factory Owners — interested in running the house instead?