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Vision

Midgard is a protocol for turning game scores into markets.

Instead of isolated one-off wagers, Midgard lets one player become the house. They post a score, back it with a stake, and let anyone pay for attempts to beat it. That creates an open, reusable competitive layer that any game can plug into.

Most games know how to create competition. Very few know how to turn competition into a durable economy.

Midgard combines three things:

  • A reusable challenge market. One score can power many attempts — not just one-off matches.
  • A productive position. Value locked behind the score earns while the house survives.
  • A shared capital layer. Investors can fund bigger factories through the vault.

The result is closer to a player-run casino than a conventional game reward system.

Midgard is not an emissions farm. Value flows through gameplay, not through passive staking.

It’s also not a game engine. Midgard sits on top of compatible games and gives them a shared economic layer.

Players — compete in seasonal tournaments, run factories, or challenge other players’ scores.

Game developers — plug your game into Midgard and get a built-in competitive economy with real stakes, without building the financial infrastructure yourself.

Investors — fund the system through the vault and earn from protocol activity.

The incentives are simple and aligned:

  • Better players run stronger factories.
  • More players create more meaningful markets.
  • More factory activity creates more demand for lending.
  • More lending creates more opportunity for vault investors.

Three different roles, one shared economy.

Midgard is built onchain because open assets, programmable rewards, and permissionless settlement make the whole system possible. Crypto-native games are the natural starting point — but the long-term goal is any game that wants real stakes without building the full financial stack itself.